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Beyond two souls pc is it remastered or just re-released
Beyond two souls pc is it remastered or just re-released





beyond two souls pc is it remastered or just re-released

fPlayAutomatedSequence> OnStop> ETRANGE ON NE DEVRAIT PAS ETRE ICI fPlayAutomatedSequence> OnFinish> UNREGISTER ignored, MPAR already Started fPlayAutomatedSequence> OnResume> Nothing ( YOU SHOULD NOT BE HERE> Events not ignored during a Kill appellez ARI de suite vous voyez ce message !!! YOU SHOULD NOT BE HERE> Events non ignorés lors d'un Kill fPlayAutomatedSequence> DisableCameras, Disable Interaction !!!! fPlayAutomatedSequence> Disable Interaction d'abord !!!! fPlayAutomatedSequence> EnableCameras, Enable Interaction !!!!

beyond two souls pc is it remastered or just re-released

fDefineGameplay> Try Start Variable Connector Controller ( We returned to Jodie, no need to pause gameplay) fDefineGameplay> On est revenu en Jodie, pas la peine de pauser le gameplay fDefineGameplay> Cas Impossible !! prevenir ARI !! ( but Jodie was not in PAUSE therefore I will not restart the VariableConnector)

beyond two souls pc is it remastered or just re-released

fDefineGameplay> GMResumeGameplay mais Jodie n'était pas en PAUSE donc je ne relance pas le VariableConnector fSequenceParameters> STEALTH CONFIG !!!! we go in cover ForceSwitchAiden > YOU SHOULD NOT BE HERE !!! /ari call Here are the most notable strings (constants) in the precompiled Lua chunks found so far: Aside from storing just values as Lua functions, modified versions of Dynamic Communicators are also used for storing the "actual" scene scripts, model data, animation data, (very small amounts of) audio, video (like the sport scenes and cartoons on the in-game TVs), textures, dialog sequence text, and more. The name of these blocks is COM_CONT, which is short for Dynamic Communicator Container. The values of these "settings" are stored either compressed (as a segs entry, which is a split up ZLIB archive), or uncompressed (as a QZIP entry, which is funny, because "ZIP" normally indicates a compressed file entry). These are formatted as precompiled Lua "function chunks". The last sentence is missing in the game, for the better though.Įvery single function name, constant name or value and just about any other dev related text is still readable from the precompiled Lua Dynamic Communicator (DynCom) chunks.Ī Dynamic Communicator is a block of events, parameters and attributes for a certain script function in the game. When you select Regrets at the second option, you will hear this: If there's audio for this is currently unknown. After the Hauntings chapter, and the briefing at the DPA, when you sit down with Ryan, there's some unused dialog to one of the options.







Beyond two souls pc is it remastered or just re-released